Creating Team Fortress 2 Content – Koth_Courtyard – Ready for Testing

Hey guys, been working on the map again. Have flipped it for the blu team and have sorted out all the logic issues I’ve been having. I’m excited to have it tested by the players over at TF2Maps.net (shout out to them for being active and making maps better)! Once I’ve gone over the results,Continue reading “Creating Team Fortress 2 Content – Koth_Courtyard – Ready for Testing”

Creating Team Fortress 2 Content – Koth_Courtyard – Blockout

Quick recap: I have previously been interested in making content for Team Fortress 2, Valve’s fantastic class-based shooter from 2007. I have designed a hat, made some Source Film Maker work and now, a map. It’s been a couple of weeks since my last post. As always, I’m busy with university work and running theContinue reading “Creating Team Fortress 2 Content – Koth_Courtyard – Blockout”

Creating Team Fortress 2 Content – Intro

Around Christmas, I had been thinking of making a Team Fortress 2 map for the first time. Previously, I had dabbled around in creating content for the game in the form of model making back in early 2014 and later SFM art in 2016-2017. Funnily enough, me and my friends had actually made an itemContinue reading “Creating Team Fortress 2 Content – Intro”